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Showing posts with label goals. Show all posts
Showing posts with label goals. Show all posts

Sunday, September 28, 2014

Back to work!

I cant understand the reason, but for some past days i was lacking motivation, not only to do my game, but for everything else too. Probably its the weather.

Anyway, im back on track! Added some features to my game, including the double jump. Also added highscores, store and instruction screens, but they are empty for now:



Now everything else i want to implement requires application published to Google Play, so i can use those services like storing data on Google servers, logging in with Facebook and sharing score etc.

Only thing left before that is to remake graphics. This is a completely new thing to me, and thats why it will be so much interesting! :)

About deadlines - probably everything is possible to be made until end of October, but im not so strict about deadlines anymore, because i cant plan/assume terms/dates correctly, because there is yet so much to learn during the process of making a game.

Monday, September 8, 2014

Final prototype

Hi! Finished everything that was planned for the prototype!

update 9.9.2014:
-three different backgrounds, chosen randomly
-added parallax background
-instructions as a picture, not text
-fixed some bugs (jump sound playing twice)
-added all animations
-added all sounds
-start screen now shows your previous score

Now there will not be anymore updates until i publish in to Google Play. Planned changes are:
-remake all graphics
-share score button
-global highscores
-call to rate
-implement a store with a double jump
-ads
-professional company logo and game icon


DOWNLOAD:

Monday, August 25, 2014

Deadlines are important!

One, especially a hobby game developer, should set deadlines for himself. Without setting goals and deadlines for them I tend to procrastinate to much. So i'm setting the first real important goal and a deadline : to release my first game for public playtest on 31 august, or earlier. There is another goal and deadline list - the technical one, with fixes/features etc. To release to public i have to put around 10 checkmarks:


Monday, August 18, 2014

My first game prototype half done!

Hey! I think by the end of this week i should finish a playable version of my first game. I mean that all will work. What needs polishing - graphics, they need to be VERY GOOD. Surely i will hire a professional to make an game icon for launcher, but with ingame graphics im not sure yet. Draw them myself or use outsource? Or look for a artist-partner. I really dont want to share, so the latter option is not for me :D. Pros for outsourcing are the time conservation and professional result. I guess some $50-$100 investments in professional graphics for a small game are more than justified.

Following my Game Life Cycle model i still have plenty of time, because i started work on this game a week ago. Actually, the development time with small games could even be less than 25 days, but i wont rush this, as i want quality. Really quality games!

This game will be similar to flappy bird, but the player will run and jump over pits. I am concerned about game being too easy and not having any challenge, is that a plus or not i will see later. As i am not targeting hardcore gamers this might be a good side. When my game will be finished i will first post it to different forums like java-gaming.org etc and ask about improving gameplay.

Perhaps i will also publish it with my own graphics, and hire a professional from the earnings to redraw everything.

Currently i have all implemented except:
-randomly generated ground, that ceases to exist when it will not be seen anymore, and is generated a second before it appears on the screen. I already thought of a way to to this.
-camera to follow player's x coordinate. Dont want it to wiggle up and down when player jumps.
-play button that unpauses the game
-minor fix to collision detection

Anyway, i am stating that i set a deadline to 24 of august 2014 to finish the playable game prototype.