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Showing posts with label deadlines. Show all posts
Showing posts with label deadlines. Show all posts

Sunday, September 28, 2014

Back to work!

I cant understand the reason, but for some past days i was lacking motivation, not only to do my game, but for everything else too. Probably its the weather.

Anyway, im back on track! Added some features to my game, including the double jump. Also added highscores, store and instruction screens, but they are empty for now:



Now everything else i want to implement requires application published to Google Play, so i can use those services like storing data on Google servers, logging in with Facebook and sharing score etc.

Only thing left before that is to remake graphics. This is a completely new thing to me, and thats why it will be so much interesting! :)

About deadlines - probably everything is possible to be made until end of October, but im not so strict about deadlines anymore, because i cant plan/assume terms/dates correctly, because there is yet so much to learn during the process of making a game.

Monday, August 25, 2014

Deadlines are important!

One, especially a hobby game developer, should set deadlines for himself. Without setting goals and deadlines for them I tend to procrastinate to much. So i'm setting the first real important goal and a deadline : to release my first game for public playtest on 31 august, or earlier. There is another goal and deadline list - the technical one, with fixes/features etc. To release to public i have to put around 10 checkmarks: