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Monday, August 25, 2014

Deadlines are important!

One, especially a hobby game developer, should set deadlines for himself. Without setting goals and deadlines for them I tend to procrastinate to much. So i'm setting the first real important goal and a deadline : to release my first game for public playtest on 31 august, or earlier. There is another goal and deadline list - the technical one, with fixes/features etc. To release to public i have to put around 10 checkmarks:


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