As currently im working on my first game, looks like it will be a learning ground also for me - i will try to implement all the stuff i learn.
What i have in mind:
- use TapJoy, implement some sort of currency, that user can use to get consumables/permanent boosts.
- must implement IAP
- coins/items for inviting friends, for sharing scores, etc.
Huge potential in this stuff. Only question - doesnt this violate GP ToS? How the user will react?
So much to research yet. Also case studies of the top grossing games must be done. I feel like im discovering a whole new world, besides the one that consists of writing code.
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